This installment features 13 campaign stages, 3 bonus stages and 5 tournament stages (+1 special for Christmas Event). All the stages are a new content, however, and new unlockables have been added in the form of different planes and supporting Technicians. It features similar F2P model and shares most of it’s predecessor game mechanics. Sky Force Reloaded - released for mobiles in 2016 as more of a sequel to Sky Force 2014 than a remake to 2006’s ‘Reloaded’. Sky Force Anniversary was featured in PS+ and XBox Game Pass collections in October 2017. This version was released for Android TV, Steam and Apple TV in 2015 and following that, in 2016 for PS3, PS4, PS Vita and XBox One. F2P elements have been removed, balance and progress was adjusted, the play area has been extended to cover the whole 16:9 screen and local co-op mode for 2 players was introduced. This version was converted into a premium title. Sky Force Anniversary - a wide screen port of Sky Force 2014. Consists o 9 stages in the main campaign, 1 bonus stage, and 4 tournament stages. Released for iOS and Android as a Free 2 Play title. Sky Force 2014 - a mobile remake of 2004’s Sky Force. Sky Force was also ported to PSP and PS3 minis in 2011. Currently unavailable due to incompatibility with new versions of the operating systems. Sky Force Reloaded (2006) - a sequel to Sky Force, available on the same platformsīoth of these games were ported to iOS and Android in 2009/2010. Sky Force (2004) - mobile shoot ‘em up for S60 and other mobile systems of that era. Regardless of the reason, this post should shed some light on that whole ‘mess’ by outlining the release dates and features of different Sky Force versions. Perhaps it’s caused by somewhat confusing titles, maybe by a long publishing intervals. I highly recommend checking it out.įrom time to time there happens to be some confusion about different Sky Force version available on different platforms. I used the Game Pass discount to buy the game, it’s only $8. This game is so good! If you have Xbox Games Pass, it got added this month. It’s a brilliant way of teaching the player how to handle bullet hell type of situations. They realize that you might not be able to keep track of multiple things, so in Level 5, you ONLY avoid fire, and that’s it. So the ONLY thing you concentrate on is avoiding fire. But you know what? They ease you into that too, because in that level, your weapons are disabled. But don’t leave! In Level 5, you experience some bullet hell-level of insane fire coming at you. I can hear you now: But Rock8man, I don’t like Bullet hell shooters, is this one of those? It kind of is. If you complete all four objectives you unlock harder versions of the same levels. But in addition you have objectives “Kill 70% of enemies”, “Kill 100% of enemies”, “Stay Untouched” and “Rescue all humans”. Stars let you buy ship upgrades.Īs you finish levels, you unlock new levels, as expected. You have a piddling little laser, and that’s it. And when you start again, your ship is really weak. You start off with a ship, fighting enemies on the screen as the scroll into view. But the version I’m talking about on Xbox One is a game that seems specifically designed to lure newcomers to the genre. Wikipedia tells me that this started off as a mobile game. It’s not often that a game makes me fall in love with a whole genre. I can’t stand that there isn’t a thread for this incredible game on Qt3.
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